A↓AGENT DOWN
STAGE 1/5
A DMOVE
S / WDUCK / HIDE
SPACE / JHOLD: HIGH JUMP
KFIRE · JUMP TO HIT LIGHTS
G / GRENADE: one per stage, no stacking. Red guards can throw three. Space/J jumps · K fires · W/S stairs & lifts · C calls · W/E hides. Save your score with five letters when the run ends.